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Re: iOS: Star Wars Commander

Posted: Mon Sep 01, 2014 4:57 pm
by Mowskwoz
Flash wrote:This game is so full of bugs i cant take it any more. I'll be right in the middle of a battle doing well and it will reload (my internet speed is fine) it takes me back to my base where I am minus all of the troops that were in that battle.

Another issue I have is I will have all kinds of good troops queued up and I get to the battle and it only gives me 8 TK's and and one speeder bike. (or other lame set ups)

Anyone else having these issues?
No, not those issues. I've had it bug out a few times but nothing too serious. There was one mission were they didn't give me my hero, even though he was queued up to go. Hopefully they will send out an update to take care of it.

In the meantime, I am looking to find a way to fire up my old copy of Galactic Battlegrounds.

Re: iOS: Star Wars Commander

Posted: Mon Sep 01, 2014 7:38 pm
by squadleader
I also love galactic battlegrounds game. Soon I will be able to play that again also. Flash I do have the problem of it switching off during battle. I always get the troops I build though.

Re: iOS: Star Wars Commander

Posted: Mon Sep 01, 2014 8:00 pm
by KrisAntilles
I haven't had the problem of it reloading at all. But I think I was missing some troops a couple times. I thought maybe I was going crazy, but maybe I wasn't.

Re: iOS: Star Wars Commander

Posted: Mon Sep 01, 2014 9:21 pm
by smiles_hope
I had one level I was stuck on that it kept exiting out of the game and I lost all my troops. I eventually made it passed after like 6 tries. Try restarting your iPad or whatever.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 12:43 pm
by Dr Gold
I just applied to the GLG squad! :)

I had my first 'crash' during an attack just now. booted me out of the app.

What I like about the missions is that you can do them over even if you win. So you can get all 3 STARS for the chapters to get the GEMS.

What I don't like about the game is some of the machinery you attack with is not intelligent. Like it's shooting at walls even when it has a clear shooting path to a turret. THAT and you cannot redirect your attackers after it has blown something up, it automatically chooses its next target.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 12:49 pm
by Dr Gold
Flash wrote: Another issue I have is I will have all kinds of good troops queued up and I get to the battle and it only gives me 8 TK's and and one speeder bike. (or other lame set ups)
You might need to upgrade your transport. I have two of them, and I get like 52 units. I don't put any troops in queue, I'll make them all just before an attack, so I can make my vehicles first (take up more units) then support them with troops.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 1:13 pm
by Brewski
I have been playing this game for the past week. Still trying to figure out the best attack strategy. My base was attacked for the first time earlier this week. I thought I had a good defense layout, but I was wrong.... I have not spent too much time attacking other players, just doing the missions and building up my forces. I am sending my request to join the group now.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 1:23 pm
by Brewski
Flash wrote: Anyone else having these issues?
The only big issue I have had was the game closing on me randomly. After I updated my phone I have not had this issue as much. Just wish there was a way to declare targets like in Empire at War (also a great game :thumbs: )

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 1:24 pm
by Mowskwoz
Brewski, the best defense that I've seen(which I adopted) has the base built into the corner of the grid/map. That effectively brings the attacks down to 2 sides. You'll want to place your money and ore storage facilities to the back corner followed by your headquarters. Those are the 3 things that you want to protect most. Then use the other buildings (barracks, research, squad center, etc...) to "wall" them in. Then surround the perimeter with turrents. Finish it off with a wall around the whole thing. :thumbs:

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 1:32 pm
by Dr Gold
Brewski wrote:I have been playing this game for the past week. Still trying to figure out the best attack strategy. My base was attacked for the first time earlier this week. I thought I had a good defense layout, but I was wrong.... I have not spent too much time attacking other players, just doing the missions and building up my forces. I am sending my request to join the group now.
For Turrets I use a vehicle to attack or dewbacks, and use the heavy troopers for backup. I'll come in with an airstrike right away to take away a threat and preserve attack units.

I found you need to "lower your medal counts" so when people want to "attack" they match you up with someone that has less experience. You do this by sending 1 unit out in attack mode and ending the battle after he gets killed. You end up losing medals that way.

http://www.touchtapplay.com/star-wars-c ... egy-guide/

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 1:42 pm
by Brewski
Thanks for the tips guys. Just sent in my application for the group. :thumbs: Going to work on re organizing my base today make it more defendable.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 2:10 pm
by squadleader
Mowskwoz wrote:Brewski, the best defense that I've seen(which I adopted) has the base built into the corner of the grid/map. That effectively brings the attacks down to 2 sides. You'll want to place your money and ore storage facilities to the back corner followed by your headquarters. Those are the 3 things that you want to protect most. Then use the other buildings (barracks, research, squad center, etc...) to "wall" them in. Then surround the perimeter with turrents. Finish it off with a wall around the whole thing. :thumbs:
But remember you can still get attacked from the back. Just make sure your guns can reach the back.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 2:13 pm
by squadleader
I cleared all the training levels but 1. Level 7 #5 the one where you get tie fighters and bombers. If anyone can help me get thru that would be very helpful.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 2:17 pm
by Dr Gold
Yeah I put my HQ in the corner of the board and made two-sided walls in front of it, and troopers can just walk around or come from the corner... lesson learned!

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 2:20 pm
by squadleader
Greg I got your request, But Dutch I did not get yours

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 2:25 pm
by Dr Gold
application resent to GLG501stlegion

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 2:25 pm
by Mowskwoz
Whoa, I didn't think they could come in off grid(or around the side), I may need to adjust my setup just slightly.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 2:29 pm
by squadleader
DutchTrooper wrote:application resent to GLG501stlegion
Got it this time. Welcome.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 5:26 pm
by Brewski
squadleader wrote:
But remember you can still get attacked from the back. Just make sure your guns can reach the back.
Yeah this just happened to me. I will have to work out a better strategy...

Thanks for the add to the group.

Re: iOS: Star Wars Commander

Posted: Tue Sep 02, 2014 6:33 pm
by Flash
I'm starting to figure this game out. And it's becoming a lot more fun, and addicting. I've built up enough coin storage that I can attack Rebelscum pretty much any time I want. Speeder bikes are working out pretty good too not that I know how to use them.